Castles

A game made for Card Deck Jam where the theme was Building
The main goal is to build a castle at least 100 units of measurement high. (That was the original idea, it's not always 100 anymore)
But of course, you can still win by destroying the enemy (assuming you would build your castle after winning).
I tried to do something new with the background, I'm not exactly happy with it but good enough for now (and probably until the end of time). Screenshots are outdated by the way!
Good luck, have fun!

Controls

  • Use your mouse to drag cards onto the three designated spots. When you get the card close enough, it should snap in place.
  • Note that you have to put in a colored card first that decides the action played, and then you can put in the number cards written in Roman numerals (if you're not super new to this world you should know).
  • When you're happy with your cards, press the card deck on the top left of the screen to take 5 additional cards and let the enemy show their cards (totally not generated on the spot).
  • You can "scroll" in the main menu by dragging the mouse up or down in the middle. I didn't implement the scroll wheel.

Mobile

While not optimal, TurboWarp somewhat supports mobile mouse controls (works with Scratch in general, and I wouldn't be surprised if it also worked elsewhere). To set it up follow the following steps:

  1. Place one finger down, that will be the position of your mouse, you will move it around later (When you for whatever reason release it, redo this process).
  2. Then tap with a different finger of your choice (That will "release" the mouse button).
  3. After you've set up the mouse controls, press and release the second finger as if it were the mouse button.

Rules

I find the rules rather self-explanatory, especially when you could probably pick them up simply from the screenshots, so you can probably skip this part but I'll still write something here.

  • The goal is to reach 🏰100 (or some other ammount), and you cannot let it get to 0 (obviously).
  • Wall 🧱 serves as a sort of shield, you can ignore it as it is not required to win but if you need additional health (and you don't have good green cards) it can come in handy
  • You get 5 cards at the end of each turn, even if you don't do anything. (Again, I changed it, it's not always the case.) Additionally, you get whatever amount of cards you're supposed to get at the start of your turn.
  • You play your cards by creating at least one stack with them and ending your turn by pressing the card deck (as mentioned in the controls).
  • You can create at most 3 stacks of cards as there are only 3 designated spots for that purpose. But of course, you may leave all the stacks empty. (That stayed the same)

Card Description

There are two card types:

  1. Function cards - Function cards dictate what action the following number cards contribute to. There is one Function card per stack. Function cards must always be at the top of a stack (placed first).
    1. Red - Attack
    2. Blue - Defense
    3. Green - Build
    4. Yellow - Divine
    5. Purple - Curse
  2. Number cards - Number cards decide how strong a function card is. The strength is usually decided by simple addition though that is not always the case.
    1. Resene Half Sandspit Brown - Number (I don't know, just googled the hex values and this came up)

Each card has its Function/Number in the middle, top left, and bottom right.
Function cards exclusively have a number on the top right, and bottom left showing how many number cards can the specific function card hold (how many number cards can be in the stack).

Contains

  • 10 Number cards
  • 14 Function cards (3 of them unused)
  • 2 back sides of the cards (1 is unused)
  • Background stuff:
    • 1 castle sprite
    • 1 wall sprite
    • 1 background sprite
    • 1 ground sprite
  • 7 game modes (Each has different chances for cards to appear, castle default health values, and other things)
  • 9 music tracks (2 of them are intros to their infinitely looping counterparts)
  • 17 Sound effect files (a bunch of them unused and there are duplicates)

Credits

Music Infinity Crystal: Awakening was made by Sara Garrard.
Sound Effects were made using ChipTone.
Visuals & Code made by A4rkeeper (aka me).

Published 7 hours ago
StatusReleased
PlatformsHTML5
AuthorA4rkeeper
GenreCard Game
TagsCasual, Indie, Medieval, Mouse only, Pixel Art, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

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